Monday, June 14, 2010

Week 10

Transfered master folder of my assets to alex.

Week6-9


Textured and assembled assets for the dreamland. Further I lowered polygons to better assist game size.

wk 8 progress - Richmond

Week 8, I didn't have anything to do because Alex said there wasn't anything else we could do.

Design Journal Dump Ver. 2.315

Ok so It's been a while.....Let's get this over with

Week4:
In charge of modeling some assets and texturing. I got the table and chair down. Worked on the main character as well.




Week5: Began Working on the UI for the game. Came out pretty nice



Week6: Finished The UI. Health and Power meter have frames setup so that they animate.





Week7: Got to model the pickups. Normal and Evil Versions






Week8: I was able to finish the character animations. Came out ok, and I feel pretty good about them.

Week9: Slept

Week10: Got with Alex to find out what he was missing from me, and I sent it to him. All assigned assets were given to Alex.

Week11: PANICPANICPANIC

wk 10 progress - Richmond


On week 10, Alex asked for 2 more animation to be including into the changling animation file: Attack up, attack down. I also made alteration to the canopy top to fit the nightmare theme of the forest. The trunk and branches wasn't needed so I didn't included.

Monday, May 24, 2010

wk 7 Progress - Richmond


I've completed my assets for the changling to attack from. The changeling is rigged and animated. The images above with the changeling is: attack, idle, hit and death.

Monday, May 17, 2010

Wk6 Progress - Richmond



I've finished the rock and tree stump. Following brandon's models and textures I just kept it very simple. I've used the cardboard textures he gave us to use as the surface. I've ran into a problem during the weekend when I was adding the IK/FK where it wouldn't move like other rigs I've used before. Found out the reason was that I didn't set the joint orientation.

Monday, May 10, 2010

Wk5 Progress - Richmond


I'm done texturing and unwrapping the changling. Alex wants me to compact the UV more. It's set it up with basic rig and going to work on adding some controls to it for proper animating. It was originally fuller in shape but Alex said to flatten it.

week 5 agenda progress


Here is the grind out so far.

Monday, May 3, 2010

week 5 agenda

Week5
Alex:
-Layout Level by Friday for real this time
-scale assets
(texture)

richmon:
-Texture changling
*(Contact Brandon Lin for more assets to texture after texture)

Joshua:
- texture Maincharacter
*(Contact Brandon Lin for more assets to texture after maincharacter)

Brandon:
-Grind on texturing assets.
Model:
3x autumn trees
4x haunting trees
2x bare autumn branches
2x autumn branches
2x bare nightmare branches
2x nightmare branches


chart
Flat
2x hills
1x mail box
3x alpha autumn Trees
3x alpha nightmare Trees
1x nightmare seasaw
1x chair
1x table
1x celling lights
3x alpha lighting textures
1x background mountain range
1x Mircowave
Relief
1xSwing Set
3x autumn trees
4x haunting trees
2x bare autumn branches
2x autumn branches
2x bare nightmare branches
2x nightmare branches
1x refrigrator
1x grandfather clock
1x huge storm cloud
1x kitchen hanging cabnet
1x kitchen counter

week4 Progress part 2


Here are some assembled assets and the idea we are going for here on out of origami /construction paper craft theme.

Sunday, May 2, 2010

Monday, April 26, 2010

Week 3 agenda

Revised from Previews Planning.

All Teams members will tie up the modeling and texturing agenda.

Alex:
-Layout level by friday to clerify assets
-Fix boss model
2x hills
1x mail box
1x grandfather clock
1x celling lights
3x alpha lighting textures
1x background mountain range
1x Mircowave

Joshua:

main character Model and textured
1x chair
1x table
1x nightmare seasaw

Richmon:
-Changling concept and model

Brandon:
-Inventory Model assets
-correct clouds(follow contour of cloud closer.
1xSwing Set
1x refrigrator
1x grandfather clock
1x huge storm cloud
1x kitchen hanging cabnet
1x kitchen counter
3x alpha autumn Trees
3x alpha nightmare Trees


Flat
2x hills
1x mail box
3x alpha autumn Trees
3x alpha nightmare Trees
1x nightmare seasaw
1x chair
1x table
1x celling lights
3x alpha lighting textures
1x background mountain range
1x Mircowave

Relief
1xSwing Set
3x autumn trees
4x haunting trees
2x bare autumn branches
2x autumn branches
2x bare nightmare branches
2x nightmare branches
1x refrigrator
1x grandfather clock
1x huge storm cloud
1x kitchen hanging cabnet
1x kitchen counter

Hold off
3x autumn trees
4x haunting trees
2x bare autumn branches
2x autumn branches
2x bare nightmare branches
2x nightmare branches

Uv's done


Besides the house, school, and adjustment of the spike clouds, the list is basically done.

El Ray, Design Journal Dump

Long time over due. But I guess it's time to catch up.

Week1: Went over ideas for level concepts and came up with some awesome ideas. Over the week I sketched up some ideas for 2 of the ideas.

Ideas for a space shooterFirst sketches I had for our Dream adventure




Week2: After the class decided on which project we would work on, we got to work on coming up with level flow ideas, as well as concepting out some assets. I concepted out ideas for the 'milk' pickup, the yoyo, as well as the main character.


Week3: This week I completed a quick turnaround for the main character so I could model him out. I began modeling the main character, as well as the yoyo setup. As a personal side project I also began organizing the blog a little better and tried to fluff it up a little bit.

Sunday, April 25, 2010

Week3 agenda

Model and unwrapped and Maybe Texture
Richmon:
changeling

Alex:
Boss
Flying Enemy(Both)
1x Cloud.
Joshua:
Main character

Brandon:
Level Asset.

Level Assets
3x Clouds
1x Spiked Cloud
1x Monkey Bar
1x Soap Box
1x Ball
1x Key
3x Dark Clouds
4x Ghost silhouettes
1x House
1x School

P.S.Alex will show example of relief sculpture Modeling.

Monday, April 19, 2010

Week2



This week I did enemies and level in terms of texture color and path.

Scrambles



Trying to whip somthing up. Here were a few things.

Week1 One Concepts




Here were a couple of concepts I wanted to do for a game. A tower defense for retail stores.

Monday, April 12, 2010

Agenda

Level Flow
Part 1.Dream Clouds
Part 2.Everyday objects
Part 3.Silhouettes

Game Play Incorperation
-Jumping Plateforms
-Swinging
-Slowdown
- Yo-Yo Attacks

Wk2Assignment:Concept Art
(Everyone does Level Flow, Assorted assets)
Richmon:
-Transforming Enemy(1 Version Enemy, 3 Object to transform from)
-Hour Glass
Alex:
-Boss(Stationary)
-Cookies
Brandon:
-2 Flying enemies(Same basic shape)

Joshua:
-Protagonist(Boy in Pajama with Yoyo)
-Milk

Wk3 Assignment
Modeling and Unwrapping:Characters

Wk4 Assignment
-Richmon,Brandon :Model And Texture
-Alex, Josh: Rig

Wk5 Assignment
-Finalize Models & Textures
-Animate Characters


Character Assets
-Transforming Enemy
+Model
+Texture
+Rig
+Animations
+3 Object Models/ Textures

-Flying Enemies
+2 Models
+2 textures
+1 Rig
+Animations

-Boss
+Model
+Texture
+Rig
+Animations

-Protagonist(Boy in Pajama with Yoyo)
(Modelled Textured)
*Yoyo
*Body
*Arm
*string
+1 Rig
+Animations


Format Each:
-Final Character Turn Arounds
-Color

Reference
http://thingamatoon.com/

Opening Post

Josh "El Ray" Ray here, opening up the blog for AllPies gaming

Team Name: Team All Pies
Members: Josh Ray, Alex Pepe, Brandon Lin, Richmond Pham
Chosen Game: Corby's Dreamland (working Title)