Monday, June 14, 2010

Week 10

Transfered master folder of my assets to alex.

Week6-9


Textured and assembled assets for the dreamland. Further I lowered polygons to better assist game size.

wk 8 progress - Richmond

Week 8, I didn't have anything to do because Alex said there wasn't anything else we could do.

Design Journal Dump Ver. 2.315

Ok so It's been a while.....Let's get this over with

Week4:
In charge of modeling some assets and texturing. I got the table and chair down. Worked on the main character as well.




Week5: Began Working on the UI for the game. Came out pretty nice



Week6: Finished The UI. Health and Power meter have frames setup so that they animate.





Week7: Got to model the pickups. Normal and Evil Versions






Week8: I was able to finish the character animations. Came out ok, and I feel pretty good about them.

Week9: Slept

Week10: Got with Alex to find out what he was missing from me, and I sent it to him. All assigned assets were given to Alex.

Week11: PANICPANICPANIC

wk 10 progress - Richmond


On week 10, Alex asked for 2 more animation to be including into the changling animation file: Attack up, attack down. I also made alteration to the canopy top to fit the nightmare theme of the forest. The trunk and branches wasn't needed so I didn't included.

Monday, May 24, 2010

wk 7 Progress - Richmond


I've completed my assets for the changling to attack from. The changeling is rigged and animated. The images above with the changeling is: attack, idle, hit and death.

Monday, May 17, 2010

Wk6 Progress - Richmond



I've finished the rock and tree stump. Following brandon's models and textures I just kept it very simple. I've used the cardboard textures he gave us to use as the surface. I've ran into a problem during the weekend when I was adding the IK/FK where it wouldn't move like other rigs I've used before. Found out the reason was that I didn't set the joint orientation.